![]() Use the standard masking workflow to utilize the feature Masking for Lens Effects and Denoiser layers in the VFB is implemented.If a scene object is selected the pattern is automatically applied on import Enmesh patterns can now be browsed and imported from Cosmos.Note that once enabled the checkbox will disappear Legacy projects can be migrated by enabling the ‘Enscape Compatibility’ checkbox in the Clouds parameter section of the Sun. The procedural clouds are now, by default, visually similar to the ones in Enscape (when configured the same way).Select the Sun Light in the project to change the appearance of the contrails Contrails added to the procedural clouds.In addition the parameter’s tooltip is improved Decal's Height parameter is renamed to Depth.Decal’s mask can now be disabled by toggling the checkbox on the right of the map slot.It offsets the projection away or towards its target Decal ‘Projection Offset’ parameter is implemented.Decal's default Normal Angle value is updated to 90 degrees.This for example allows for stickers to be added to cylindrical objects like bottles Materials can now be projected onto curved surfaces with the help of the new Bend parameter. Use the Amount slider to blend between the base and decal bump effects Disable the ‘Decal Bump Only’ option to use the base surface bump. For fine control over the displacement appearance and quality a Displacement modifier has to be added to the base geometry The ratio lock is automatically disabled when the Width or Length value is set to 0 It allows the aspect ratio between Width and Length to be preserved while resizing. Decal Length lock toggle is implemented.Fit to Material finds the first eligible bitmap in the Decal’s material shader while Fit to Bitmap can set the aspect ratio based on any file from disk ![]() ![]() Fit to Mask only works when there is a texture in the mask slot. All three ensure that the Decal aspect ratio matches the one of the corresponding image file. Clicking on the button shows a menu with three possible actions - Fit to Mask, Fit to Material and Fit to Bitmap. Decal ‘Auto Resize’ button is implemented.An issue causing incorrect transparency of some Enscape assets is resolved.The conversion and rendering of emissive Enscape materials is improved.This fixes many visual artifacts when rendering both Enscape materials and assets An issue leading to incorrect transfer function of normal map textures in specific Enscape materials is resolved.Improved performance when loading and rendering Enscape assets in V-Ray.The synchronization is done by manually performing the ‘Apply Enscape Settings’ action from the V-Ray / Tools menu ![]() This helps with matching Enscape’s environment and illumination - Sunlight, Sky, and Camera exposure.
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